A log of the progress on my traditionally styled space sim game, Oolite.
Oolite is a space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL.
It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independant object-oriented interpretation of the original game.
The game and source-code will be offered for free under the BSD Licence or some similar free-as-in-beer-inspired-speech licence. One of my priorities for development was to separate the game engine from the game materials (graphics, models, AI, text-strings and such): I might additionally reserve the right to offer some additional game materials (bonus-packs) as shareware.
Questions and queries about the state of development are very welcome, as are comments and bug reports relating to the latest releases, which can be found here: http://www.aegidian.org/bb.